A few weeks ago I shared a project I made in Godot called Ratty Pocket! It's a simple web viewer for a 3D toy you can interact with by clicking on different items in the scene. You can play it on my Itch.io page: Ratty Pocket - 3D Viewer by Luka The Mouse π This […]
Squeakross: HSH β Designing Furniture β PART 3
Looking for other articles in the series? Hey there! It's been a while πLast time I talked about quite a few things concerning furniture design and production. I want to dedicate this post to cover a couple of stuff about furnishing/home creation, as well as technical things I didn't have time to mention before. Taking […]
This blog post was part of an old breakdown I made a few years ago, I'm reposing it on my website now! You can check the 3D model here. In this post I'm going to talk about the shaders I made for this project. I used Amplify Shader in Unity, but you will be able […]
Want to DeGoogle your life and donβt know where to start? β Part 2
Edit - June 8 2026: Proton mentions were removed as I stumbled upon a recent news that Proton did a paid partnership with a french far-right youtuber (context from a Reddit link). They answered saying they weren't aware and will do better, but while they were drafting an answer, they deleted all posts talking about […]
Want to DeGoogle your life and don’t know where to start? – Part 1
Edit - June 8 2026: : Proton Pass mention was removed as I stumbled upon a recent news that Proton did a paid partnership with a french far-right youtuber (context from a Reddit link). They answered saying they weren't aware and will do better, but while they were drafting an answer, they deleted all posts […]
This blog post was part of an old breakdown I made a few years ago, I'm reposing it on my website now! You can check the 3D model here. In this article I'll talk about my texturing process for this project. I started by gathering visual references for the style I would be aiming for: […]
This blog post was part of an old breakdown I made a few years ago, I'm reposing it on my website now! You can check the 3D model here. Second part of the diorama breakdown! In this article I'll go into more detail on how I modeled the environment. Environment Modeling Before hopping into modeling […]
This blog post was part of an old breakdown I made a few years ago, I'm reposing it on my website now! You can check the 3D model here. A few years ago, I decided to start a series of 3D dioramas inspired by my favorite retro games. In the end, I made only two […]
How water damage on my phone led me to de-google my life (and more)
Part 1: Pikmins holding me hostage!? Intro: How it started I'm in my mid-thirties and as many people probably, I've been using Google services for quite some time now. I had a gmail account since I was a teen, but as internet changed and needs shifted, I found myself making another account: as I entered […]
If you saw this Hollow Knight fan-art from me before and thought: wow I wonder how the hatching effect was made! This article is for you π Disclaimer: I made this a couple years ago in 2020, maybe I wouldn't do it the same way today but I want to share it anyway. I was […]
Looking for other articles in the series? Hello again π!After going over what goes into the first steps of designing furniture sets, I'm going to talk about more in depth stuff: Those 3 points are deeply intertwined but I'm going to separate them for your reading ease. I didn't determine the planning before having a […]
Looking for other articles in the series? First Blog Post of my website! And hopefully the start of many more π For a while I wanted to talk about how I created stuff for our games, I'm going to start with Squeakross because it's more fresh in my memory. First of all, Squeakross: Home Squeak […]