Game Dev Resources
A collection places I go often to gather material for game development. It’s made in no particular order, I just want to share things I like and use.
Texture ressources (FREE)
PBR:
- https://cc0-textures.com/ – Free, public domain, no account needed
- https://rawcatalog.com/library/materials/ – Free, public domain, account needed, also had 3D scans and plant atlas
- https://ambientcg.com/list – Free, public domain, no account needed, also has 3D scans and HDRi
- https://polyhaven.com/textures – Free, public domain, no account needed, also has 3D scans and HDRi
- https://matlib.gpuopen.com/main/materials/alls – Free, public domain, no account needed
- https://textures.pixel-furnace.com/ – Free, free to use license – see website for more info, no account needed
- https://www.poliigon.com/textures/free – Only a portion is free, personal and commercial use permitted – see website for more info, account needed
Misc:
- https://texture.ninja/ – Free, public domain, no account needed
- https://opengameart.org/ – Free, credit depend on submission, no account needed
- https://texturelabs.org – Free, free to use license – see website for more info, no account needed
Blender Add-ons (FREE)
I recently switched from 3DSmax to Blender, these tools helped me make the transition smoother.
- Mio3 UV – UV editing support add-on
- PROTO Game Asset Tools – All-in-one exporter for Godot, Unity and Unreal. Batch, animation export
- Modern Primitive – Non-destructive primitive editor
- Lattice Helper – Easier way to create lattice to deform objects
- Pivot Tools – Pivot placement utility
- Simple Deform Helper – Improves Blender simple deform modifier